Dreamwork as Spiritual Practice

Tag: Virtual Reality

Virtual Reality & Dreaming, Part 2

[This is a recent article I wrote for DreamTime Magazine to take my exploration of Virtual Reality and dreaming a step further.]

I enter a hidden workshop, and find the tools for making and decorating an ornate mask. Wearing the mask I’ve made, I’m transported to another world where I glimpse a figure in the distance who is also wearing a mask. I return to my workshop, make a copy of the stranger’s mask, put it on, and become that stranger. I’m standing where the stranger was standing, doing what the stranger was doing! By wearing different masks, becoming different people, I am able to travel further and further into an unfolding story….

This doesn’t sound exactly like a dream—the events and images are a bit more predictable than in a typical dream—but it definitely has some dream-like elements: identity and perspective shift, and the mythical settings, vivid sense impressions and compelling narrative create a pervasive quality of significance and wonder. The experience of maskmaking prompts me to question myself and examine my own responses as if responding to a dream. I ask myself: How does my personality change in different contexts? Am I driven to acquire more and more powerful disguises, to conquer more and more worlds, or am I searching for a meaningful relationship with my own creativity and integrity? 

You may have guessed by now that I’ve been describing a Virtual Reality game. A couple years ago, I wrote a column about VR here, but at the time I was a newby and by now I’ve become something of an “expert,” at least on the softer side of VR (there’s a whole range of hardcore violent VR that I’ve avoided). Although VR games are not entirely dream-like, they’re more like dreams than like ordinary video games, and I’ve been studying them extensively to learn not only how they can contribute to my own healing from PTSD, but also to better understand how this medium might be helpful in responding to much greater questions and concerns in the world today. In short, I’ve come to believe that, at its best, VR can contribute to our sense of safety and belonging by supporting our natural creativity, resilience, patience, playfulness, and openness. 

VR mobilizes some of the same inner resources as dreams. Like a powerful dream, a well-crafted VR game gives us problems we can solve; it engages our bodies and emotions, as well as our minds, in finding answers and facing challenges. So, if you haven’t yet experienced it for yourself, I’d like to invite you to try on the “mask”—a VR headset. Now, you are the mask-maker, stepping into the stranger’s VR world, and I can give you a brief guided tour. 

The Maskmaker falls into the genre of problem-solving VR games, and many of our dreams focus on problem-solving as well. These games or dreams can be fairly mundane and practical (basic VR puzzles or simulations might be compared to dreams about doing the dishes or studying for exams), but the better ones are wildly imaginative and immersive. Ordinary activities in dreams or VR like gardening, cooking, driving, crafts or sports (there’s VR snowboarding, believe it or not) can activate the senses and refresh our mindfulness about the things we do in our everyday lives. In fact, dreams and VR both improve our “real world” problem-solving skills because our brains don’t distinguish between dream experiences, Virtual Reality experiences, and “Real Reality” experiences: as far as our brains are concerned, they are all learning experiences. But dreams and VR also offer possibilities that RR doesn’t offer. Sure you can fly, you can breathe underwater… but did you know you could raise manatee-triceratops-cows and feed them kebabs? or solve a mystery at an abandoned space outpost? or figure out how to pickle a tractor? These dream-like games become their own real reality and you forget that they are “virtual” just as you might forget that you are dreaming. You are challenged to consider different ways of approaching not only the virtual or dream worlds, but also the world you inhabit every day. When you are fixing breakfast, could you manage it if you had baseball bats for arms? Do you suppose your computer might be curious about where you go on vacation? What would your shadow look like if you were living inside a mirror within a mirror within a mirror? 

It’s so easy to become stuck in patterns of thought that not only make our own lives smaller, but actually endanger those around us and the earth itself. Climate catastrophe, rampant bigotry, brutality and greed are all the results of limited, shallow thinking, choices and actions. I believe that dreams deepen us by giving us a glimpse of possibilities beyond our own immediate interests and expectations. VR can do the same. Both VR and dreams regularly use humor (especially silly exaggerration and surprise) to keep us from being too sure of ourselves, inviting our minds to do absurd stretching exercises that will ultimately make us more flexible.

The biggest stretch for the mind might be to fully include the body. Yes, a lot of VR games literally give you a workout, but there are a few that go far beyond the virtual gym. Some VR sports, and some music games like the one called Beat Saber, approach the ecstatic. Our “real world” teaches us to be bodiless, except when we are taking exercise like bitter medicine. In VR, exercise can be bliss. In Beat Saber, for example, you are simply cutting colored blocks with a light saber but the exquisitely choreographed rhythm patterns become increasingly complex with each level, and your body becomes joyously, magically, more and more free. It’s remarkable what the body (even a tired old body like mine!) can do without the mind’s excessive coaching from the sidelines. 

If you dream that you are strong, beautiful, capable—it’s not just “pretend.” You actually wake up feeling stronger, more beautiful, more capable. The nerve pathways and micro-muscles have been sparking; you’ve been expanding your idea of who you are, and extending your body’s limits (limits that probably aren’t as absolute as your mind believes). In a VR game like Beat Saber, you discover this same dream-like potential of the embodied self, and you suddenly know, really know, body and soul, that you have greater inner resources than you could have guessed. And, when you can know this in an embodied way, it means that maybe we all have far more resources than we could have guessed. With such resources—just maybe—there’s more hope for our present lives, and for the future of our world. 

The power of dreaming, and of Virtual Reality, can be abused, of course. When you put on a mask, the disguise can define you or disguise you in dangerous ways. But if you take responsibility for who you become, you can create all kinds of masks and choose how to wear them. I hope that those who know how to dream deeply and wisely will be the ones to create the future of VR, and the future of our shared “Real Reality” as well. Those dreamers could be us. 

[This article was originally published in the Spring, 2023 issue of DreamTime Magazine. If you enjoyed it, please consider subscribing to DreamTime by joining the International Association for the Study of Dreams ]

Virtual Reality & Dreaming, Part 1

[At the peak of COVID, I wrote this article about a technology that was (and still is) meaningful for me in coping with difficult circumstances. More recently, I wrote a second article to consider the ways that my experience of Virtual Reality had evolved, so I’ll share that here as well—in Part 2, next month. Both of these articles reflect upon the similarities and differences between dreaming and VR. My personal priority in doing dreamwork has always revolved around the potential for opening our minds to new possibilities, so exploring VR from this angle comes naturally to me. I hope that you will find the subject as intriguing as I do!]

The new Virtual Reality technology, now available for reasonably-priced popular use, opens up some breath-taking possibilities, that might be applied to our dreaming and waking lives. With a heavy “visor” (resembling diving goggles) and simple hand controls, you experience a fresh reality. It’s incredibly persuasive. VR isn’t exactly a dream, but can potentially provide a dream-like alchemical recipe for personal and social transformation. 

I was introduced to this technology as a patient in a Pain Clinic this past summer. I had severe PTSD a year after traumatic spinal surgery, and for months I’d been having episodes of excruciating back spasms that couldn’t be controlled, my heart rhythms were unstable, and my nervous system was in shreds. Slowly and with great care, the pain experts were guiding my healing, and that process included an experimental trial with Virtual Reality. 

In my first VR session, I found myself floating down a sparkling river canyon while giant otters on all sides waited for me to shoot rainbow fish to them. This was actually a pretty rudimentary VR program, and the session only lasted ten minutes, but it gave me a sense of glorious spaciousness, relief from pain and anxiety, and a chance to encounter a truly unthreatening experience with the joy of a child discovering the world for the first time. Like an ecstatic dream, it freed my mind and heart.

I probably needed this experience more than the average person because of my health issues, but we could all use an opening right now. In the era of COVID, the small world we inhabit can seem tedious and stifling, when it’s not outright alarming. Our imaginations may suffer from a lack of meaningful inspiration and a surfeit of distracting or overwhelming stimulation. These times only accentuate our human tendency to get stuck in repetitive patterns that create and perpetuate suffering. Confined to an over-familiar environment, masked and buffered from our neighbors, perhaps faced with desperate stresses and choices, we share only screen presence and grow sick of the confines of our own minds. 

Maybe we are fortunate enough not to be immediately afflicted by economic pressures, environmental disasters, family emergencies, health concerns or existential crises. Still, for most of us, the past year has brought some hard reckonings with the limitations of our way of life. So where can we go for a new perspective? Of course, we turn to dreams. But, dreams can sometimes be difficult to access, especially if our waking lives are energetically exhausting. Virtual Reality could be a powerful tool for reaching new parts of our brains using the same approach that dreams use to develop and exercise under-used neurological pathways, expanding our mental breathing room and creative possibilities. And, as a side benefit, VR can accentuate dreams themselves, making them more vivid and easier to recall.

Of course, any technology that offers instant sensory gratification can become problematic if it leads to avoidant or addictive behavior. On a gloomy, wet winter day, confined to my stuffy little house, it might be too easy to retreat completely into this thrilling realm of color and light. But I can resist the impulse to overdo it: the visor is rather uncomfortable, and the natural world outside is actually where I want to live my life. Just as even the most pleasant dreams don’t usually tempt us to sleep our days away, VR can enhance our appreciation of our RR (Real Reality), rather than enticing us to escape from it.

Some members of my Pain Clinic team have been studying the therapeutic possibilities of VR.  With my own home system now, I’m doing research on their (and my own) behalf—reporting back as I explore some of the most recent popular “games,” to assess the benefits and challenges that Virtual Reality might offer neurological patients like myself, or anyone experiencing “real world” stress, depression or anxiety.

I’ve been swimming with whales, gazing into unfolding mandalas, hanging by my fingertips from cliff faces, planting magical gardens, tumbling down rabbit holes, encountering thrilling surprises and staggering beauty… all while sitting comfortably in a chair. Though many of the apps designed for VR are just glorified video games full of high-speed, combat-oriented, adrenaline-pumping action, it is also possible to find apps that create a positive, transformative virtual environment. These apps, described as “experiences” rather than “games,” are remarkably similar to dreams in their capacity to challenge stale patterns of perception and thought. Personally, I try to enter a virtual world with the same respectful, even reverent, curiosity with which I approach my dreams. I expect to be astonished, sometimes confused or frustrated, often delighted, occasionally blown away. I know I will learn something. 

With some apps, there are puzzles to be solved—but unlike with my everyday problems, I feel invited to linger and explore rather than pressured to figure things out. Other apps are simply playful, peaceful, or lovely—offering a sense of expansiveness and joy that comes as a tremendous relief when the world seems to present only dark prospects. 

One of my favorite VR apps lets me experience the intense challenge of high altitude rock-climbing. In waking life or even in dreams I have severe vertigo and couldn’t begin to tackle these heights. But while the VR experience is vividly realistic, the vertigo is manageable, and I can glory in being thousands of feet above the ground, grappling for a grip on crumbling sandstone. It’s great training for a nervous system that has been primed by PTSD to react to every challenge as a major threat. VR climbing makes my palms sweat and activates the small muscles throughout my body; I grunt and gasp as I struggle upward; I fall again and again, try again and again, until I clamber onto the top. The tension mounts, and my nervous system gets charged up. But I’m learning to de-escalate, transforming raw fear into concentrated focus, vitality, and sensitivity to my environment. In climb after climb, I’m able to take risks in a safe space and discover how strong I am, how resilient I am. I’m learning to trust my own body again. A life-like, perhaps dream-inspired, “game” intended for popular entertainment, invented by people I will never meet, has given me a personal opportunity to heal and grow.

The past year has presented us with challenges that our old, familiar patterns of thought and behavior couldn’t meet. We’ve all needed to dream up new ways of being hopeful, new ways of trusting that we can change for the better. VR can be more than a personal tool or toy; it can be a social catalyst. We can co-create this reality as “players,” by choosing how we conduct ourselves within any given situation. 

When I say “this reality,” I’m not just talking about VR now, I’m talking about a potential that exists in all of our experiences, which are never “just a game” or “just a dream” or “just the same old thing.” Whatever we do to heal and inspire ourselves, we invariably share with one another just by living together in our own unique, multifaceted time and place. So, please believe that there are wonders everywhere—it’s all a kind of dream—and let yourself be surprised, virtually and truly, every moment!

[This article was originally published in the Spring, 2021 issue of DreamTime Magazine. If you enjoyed it, please consider subscribing to DreamTime by joining the International Association for the Study of Dreams ]

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